Game rules

The Vale of Eternity rules: how to play and how to score

Reviewed on 10 October 2026 against the publisher’s rulebook. How we check

The Vale of Eternity plays 2 to 4 players: everyone hunts magical creatures and summons them to score points. Here are the essential rules, setup and scoring, based on the official rulebook.

Players
2 to 4
Play time
About 40 minutes
Winner
Most points; on a tie, the most summoned cards

The Vale of Eternity quick rules

The goal
You are tamers of magical creatures. You hunt creatures, then summon them in front of you to benefit from their effects, which mostly earn points. The game ends at the end of a round in which someone has 60 points or more, or at the end of the tenth round.
Cards and stones
Each creature belongs to a family: Fire, Water, Earth, Wind or Dragon. Its instant effect works once, when summoned; its permanent effect, as long as it’s in front of you; its active effect, with an hourglass, once per round. You pay with magic stones: red 1, blue 3, purple 6. You never hold more than four stones, and you never get change.
The Hunting phase
Two cards per player are revealed, sorted by family around the board. The first player puts one of their two markers on a card, then everyone does the same clockwise. Then you go back the other way for the second marker: the last player picks two cards in a row.
The Action phase
On your turn, take as many actions as you like: sell a hunted card for stones based on its family, tame it into your hand, summon a card from your hand by paying its cost, or remove one of your summoned cards for as many stones as the round number. Your turn doesn’t end until both hunted cards are sold or tamed.
The area
Summoned cards go into your area. You have as many spaces as the round number: one in the first round, five in the fifth. When your area is full, you can’t summon, unless you remove a card.
Resolution and end of round
Everyone, starting with the first player, uses each active effect in their area once, in any order; these effects are mandatory. If nobody has 60 points and it wasn’t the tenth round, advance the round marker, and the player on the left becomes first player.
The end of the game
The game ends at the end of a round, never in the middle, if someone has at least 60 points, or after the tenth round. The most points wins, and your score never drops below zero. On a tie, the most summoned cards wins; otherwise, the victory is shared.
Beginner traps
Forgetting the four-stone limit: selling an Earth card gives four red stones at once. Overpaying: a purple stone for a cost of two wastes four. Forgetting that your area is small at the start. And a card can’t be summoned if its instant effect can’t be fully applied.

How to score The Vale of Eternity

Points
The space of your marker on the score track at the end of the game, starting points included. The score never drops below zero.
Active seals (Curse)
1 point per seal still active at the end.
Appeased cards (Curse)
1 point per appeased card, kept under your Summoner tile.
Curses (Curse)
−2 points per Curse token on you or on a card in your area.
Summoned cards (tie-breaker)
No points: on a tie, the player with the most summoned cards in their area wins.
With Artifacts
The game ends at 80 points instead of 60.

Worked example

With Curse, Emma ends at 63 on the score track. She has 2 active seals (2), 3 appeased cards (3) and 1 Curse (−2): 63 + 2 + 3 − 2 = 66 points.

Common mistakes

  • Forgetting starting points: 1 for the first player, 2 for the second, and so on.
  • Stopping mid-round when someone reaches 60: you always finish the round.
  • Scoring a negative total: the score never drops below zero.
  • With Curse, forgetting Curses on cards in your area: −2 each.
  • With Artifacts, stopping at 60: the end is at 80 points.

How to set up The Vale of Eternity

Setup is the same for 2 to 4 players. The person who most recently saw a reptile goes first; each round, the first player passes to the left.

The board

  1. Put the game board and the score board in the middle of the table.The Eternity figure sits in the center of the game board, just for decoration.
  2. Shuffle the 70 cards and put them face down: that’s the draw pile.Leave room for the discard pile. If the draw pile runs out, shuffle the discard pile to make a new one.
  3. Put the round marker on the first space of the round track.The game lasts 10 rounds at most.
  4. Put all the magic stones next to the score board: that’s the supply.Stones aren’t limited: if you run out, use something else instead.

Each player

  1. Everyone picks a color and takes the player tile and the 2 player markers of that color.Player markers are used to claim cards during the Hunting phase.
  2. Give the first player token to the player who starts.At the end of each round, it passes to the player on the left.
  3. Place the score markers: 1 point for the first player, 2 for the second, and so on.Count clockwise from the first player: this small bonus makes up for turn order.
  4. Nobody starts with cards or magic stones.Everything is gained during the Hunting phase of the first round.

Frequently asked questions

How many stones can you hold in The Vale of Eternity?

Four at most. Stones are worth 1 (red), 3 (blue) or 6 (purple), and you never get change.

Who goes first in The Vale of Eternity?

The person who most recently saw a reptile. They start with 1 point, the next player with 2, and the first player passes left each round.

When does a game of The Vale of Eternity end?

At the end of the round in which someone has 60 points or more (80 with Artifacts), or after the tenth round.

Ludingo’s The Vale of Eternity sheet was last reviewed on 10 October 2026, based on: renegadegamestudios.com 1, renegadegamestudios.com 2, rulebook (PDF), BoardGameGeek.