Sleeping Gods rules: how to play and how to win
Reviewed on 20 October 2026 against the publisher’s rulebook. How we check
Sleeping Gods plays 1 to 4 players, cooperatively: Captain Sofi Odessa and her crew explore the Wandering Sea to find the gods’ totems. Here are the essential rules, setup and the final campaign score, based on Red Raven Games’ official rules.
- Players
- 1 to 4, cooperative
- Play time
- A 10 to 20 hour campaign, over several sessions
- Winner
- The whole crew, with a final campaign score
Sleeping Gods quick rules
- The goal
- You are the crew of the Manticore, lost in 1929 on the Wandering Sea. You sail from page to page of the atlas to find as many totems as you can and return home. A final campaign score measures your success.
- The campaign
- A campaign lasts 10 to 20 hours. At the end of each session, you save it on the journey log. The storybook reads like a choose-your-path novel: never read ahead before choosing.
- A turn
- The active player also controls the Captain. They move the ship action figure to another room of the ship and apply its effect, draw and resolve an event card, then take two actions, before passing the captain token to the left.
- The four actions
- Travel, a Craft challenge that moves the ship; Explore a location in the storybook; visit a Market in a region with a market location; and the Port action to heal, repair and spend experience. You may skip an action to gain one command.
- Challenges
- Add up the required skill of the crew members taking part, each taking a fatigue token, then draw fate, an ability card, and add its number. Each card discarded from your hand adds one point. Value reached: success; otherwise, the failure, often damage.
- Command and cards
- Command equips ability cards, activates abilities and adventure cards, and lets you help others. Three ability cards in hand at most, two equipped per crew member.
- Combat
- Four combat action cubes to share. To attack: fate plus the weapon’s accuracy against the enemy’s defense, then damage tokens on adjacent spaces of its card. The enemy strikes back, and all of them attack at the end of the round.
- Damage, fatigue and defeat
- Two fatigue: no more challenges. Defeat if the whole crew drops to zero or the ship has eleven damage. In normal mode, you restart from the nearest port with a defeat recorded; in brutal mode, the campaign ends.
- The end and the score
- The event deck is played through three times; the third time leads to the finale. The score is worked out at the end of the campaign, from adventure cards, totems, quests, level cards, coins and artifacts, endings reached and defeats.
- Beginner pitfalls
- Rotate crew members in challenges and cook to recover, keep some command free, and watch the ship’s damage.
How to win Sleeping Gods
- A team score
- Sleeping Gods is cooperative: the whole table shares a final campaign score, worked out line by line.
- Adventure cards
- 2 points per adventure card you own, totems included.
- Totems
- 2 extra points per totem adventure card.
- Quest cards
- 1 point per quest card, including those in the used quest box.
- Level cards
- 2 points per level card in play.
- Coins and artifacts
- 1 point per 2 coins, 1 point per artifact.
- Ending, defeats and brutal mode
- 10 points for reaching a campaign ending; minus 10 per defeat in normal mode; 25 extra points in brutal mode.
Example ending
At the end of the campaign, the crew of Emma, Jake and Mia has 24 adventure cards, 5 of them totems: 48 + 10 = 58 points. Add 30 quest cards (30), 9 level cards (18), 7 coins (3) and 2 artifacts (2). They reached an ending (10) with 2 defeats in normal mode (minus 20): 58 + 30 + 18 + 3 + 2 + 10 − 20 = 101 points.
Common mistakes
- Forgetting the totem bonus: a totem scores 4 points, 2 as an adventure card and 2 more.
- Scoring one point per coin: it is one point per two coins.
- Forgetting the quest cards in the used quest box.
- Forgetting normal mode defeats: minus ten each.
How to set up Sleeping Gods
For your first campaign, the quick start guide introduces the story; a campaign in progress is restored from the journey log. Here is the setup for a new campaign.
The world
- Open the atlas to page 2 and place the ship in the sea region of location number 2.
- Place the ship board on the side matching the number of players.One side for 1 or 2 players, one for 3 or 4.
- Place the ship action token on the ship board, with 3 coins and 1 grain.
- Keep the magnetic card box with the quest and adventure cards, and the storybook, within reach.Do not shuffle or look at quest, adventure and enemy cards until the game says so.
The crew
- Place Captain Sofi Odessa’s crew board in the middle of the table.She is always controlled by the active player.
- Distribute the other 8 crew boards among the players.Each player takes their crew members’ synergy tokens; in solo, you control the whole crew.
- Choose a first player and give them the captain token.
- Give each player 1 command token and 1 ability card.
The cards
- Shuffle the ability cards and the market cards, face down.
- Build the event deck: 6 deadly cards, then 6 perilous, then 6 mild on top.The 18 cards go on the ship board.
- Place the 4 starting adventure cards: Gloria, Soup, Gear and Flapjacks.
- Place the enemy deck face down, the level cards, the shuffled search tokens and the token supply.
The campaign
- Take a new journey log sheet and choose normal or brutal mode.It tracks experience and saves the game; the final score is recorded in Ludingo.
Frequently asked questions
How long is a Sleeping Gods campaign?
10 to 20 hours, over several sessions, saved on the journey log.
What happens when you lose in Sleeping Gods?
In normal mode, the crew limps to the nearest port and the campaign goes on, with a defeat recorded; in brutal mode, it ends.
How do you score Sleeping Gods?
2 per adventure card and 2 more per totem, 1 per quest, 2 per level card, 1 per 2 coins, 1 per artifact, 10 for an ending, minus 10 per defeat, 25 in brutal mode.
Ludingo’s Sleeping Gods sheet was last reviewed on 20 October 2026, based on: rulebook (PDF), nastol.io, BoardGameGeek.