Game rules

Orléans rules: how to play and how to score

Reviewed on 21 October 2026 against the publisher’s rulebook. How we check

Orléans plays 2 to 5 players in about 90 minutes: a bag-building game where you recruit, travel and build in medieval France. Here are the essential rules, scoring and setup, based on the most recent official rulebook.

Players
2 to 5
Play time
About 90 minutes
Winner
Most points after 18 rounds

Orléans quick rules

The goal
You recruit followers, travel to collect goods, build trading stations and gain citizens. After 18 rounds, you score your coins, your goods, and above all your trading stations and citizens, multiplied by your development status.
Your followers bag
Your bag starts with four followers of your color: a farmer, a boatman, a craftsman and a trader. Each round, you draw some onto the market of your board, four at the start, more with knights. An unused follower stays on the market and takes up space.
A round
Seven phases: the hour glass reveals the event; the census gives a coin to the player with the most farmers and makes the player with the fewest pay one (nobody pays with 2 players); everyone draws; everyone plans at the same time; then come the actions, the event, and the start player token passes left.
Activating a place
Each place needs a specific set of followers: the farm house, for example, needs a boatman and a craftsman. It is activated once all its spaces are filled, in one or several rounds. During actions, players take turns doing one action or passing; used followers go back to the bag. A monk replaces anyone, but nothing replaces a monk.
Recruiting
Most places recruit a neutral follower, who goes into your bag, and move you up that profession’s track. The farmer gives a good, the boatman coins, the craftsman a technology tile, the trader a place tile, the scholar development, the knight a bigger draw. The monk gives no bonus.
Traveling and building
The ship and the wagon move your merchant to a neighboring town, and you take a good on the way. The guildhall builds a trading station in your merchant’s town: one trading station per town, except Orléans, where everyone can build their own.
The town hall and beneficial deeds
The town hall sends one or two neutral followers to the beneficial deeds, for coins or development. You need the exact profession, no monk, and those followers stay until the end. Whoever fills the last space of a deed gains its citizen. Your colored followers never go there.
Technology
A technology tile replaces a follower on a place for the rest of the game. The first one replaces a farmer, later ones anyone but a monk; only one per place, never on a single-space place. A tile from the craftsman is placed only after you pass.
Development
The development track gives coins and citizens, and some spaces raise your development status, which starts at 1. At the end of the game, each trading station and each citizen is worth as many points as that status.
Events
Pilgrimage, always in the first round, forbids recruiting monks. Income and trading day give coins; harvest asks for food, or 5 coins per missing food item; taxes are paid according to your goods; plague makes you lose a follower drawn at random, unless it’s one of your color. Their strength depends on the tile’s letter, A, B or C.
Torture
If you cannot pay, each missing coin is replaced by a trading station, a random follower, a step back in development, a good, a place tile or a technology tile. Anything lost leaves the game.
Game end
The game ends after the 18th round. The player who built the most trading stations takes the last citizen, unless tied. Then you score.
Beginner traps
A full market blocks your draw: don’t draw more than you can place, or draw fewer to take back a follower from a place. Keep food and coins for harvest and taxes. And don’t neglect development: it multiplies your trading stations and citizens.
With Trade & Intrigue
The orders module shows five cards: a town and some goods. When your merchant is in that town after one of your actions, you may deliver and take the card, then you must pass. Its points are added at the end.
With The Plague
Corpse tokens enter the bags and clog the market. From the second round, your plague doctor replaces any follower, even a monk. Fulfilling an indulgence card clears the corpses from your market; at the end, it scores its points, and each corpse costs one point.

How to score Orléans

Coins
1 point per coin.
Goods
Brocade 5 points, wool 4, wine 3, cheese 2, grain 1.
Trading stations and citizens
Add up your trading stations built and your citizen tiles, then multiply by your development status. The last citizen goes to the player who built the most trading stations, nobody on a tie.
Ties
The player furthest ahead on the development track wins; if still tied, there are multiple winners.
Orders (Trade & Intrigue)
The points on your fulfilled order cards.
Indulgences and corpses (The Plague)
The points on your fulfilled indulgence cards, minus 1 point per corpse token, in your bag and on your market.
Structures (Invasion, Prosperity scenario)
The points of your completely manned structures.

Worked example

Emma ends with 12 coins, 1 brocade, 2 wool, 1 wine, 3 cheese and 2 grain: 12 + 5 + 8 + 3 + 6 + 2 = 36 points. She built 6 trading stations and gained 3 citizens, at development status 4: (6 + 3) × 4 = 36 points. Total: 72 points.

Common mistakes

  • Multiplying by your space on the development track instead of your development status.
  • Forgetting the last citizen, which goes to the player who built the most trading stations.
  • Scoring all goods the same: brocade is worth 5, grain 1.
  • Breaking ties by development status: it’s the position on the track that counts.

How to set up Orléans

Setup takes about ten minutes. Follow the board phase, then the removals for your player count, and each player prepares their components. Expansions come last.

The board

  1. Place the large game board and the Beneficial Deeds board in the middle of the table.
  2. Sort the neutral character tiles by profession and place each stack on its building.Neutral tiles have no colored outline.
  3. Place 13 citizen tiles on their spaces, and the last one next to the board.At the end of the game, it goes to the player who built the most trading stations.
  4. Stack the technology tiles on their space, and put the coins within reach.
  5. Shuffle the goods tiles face down, then place one face up on each road and waterway space.With 4 and 5 players, every space is filled. The rest, sorted, forms the goods market.
  6. Sort the place tiles into two stacks, I and II, by their backs.
  7. Set aside the Pilgrimage hour glass tile, then sort the other 17 by their backs: A, B and C.The first French edition simply has you shuffle the 17 tiles into one stack.
  8. Shuffle each stack and stack the C tiles, then the B tiles, then the A tiles, with Pilgrimage on top, face down.The first round always starts with Pilgrimage.

Player count

  1. Return the followers of unused colors to the box.
  2. With 4 players, remove 2 each of the neutral Farmer, Boatman, Craftsman and Trader tiles, 3 each of Knight, Scholar and Monk, and 4 technology tiles.With a pre-2023 box, for 2 to 4 players, remove nothing with 4 players.
  3. With 3 players, remove 4 each of the neutral Farmer, Boatman, Craftsman and Trader tiles, 6 each of Knight, Scholar and Monk, 4 technology tiles and 6 random goods; leave the spaces marked 4 empty.With an older box: 2, 3, no technology tiles and 6 goods.
  4. With 2 players, remove 6 each of the neutral Farmer, Boatman, Craftsman and Trader tiles, 9 each of Knight, Scholar and Monk, 4 technology tiles and 12 random goods; leave the spaces marked 3 and 4 empty.With an older box: 4, 6, no technology tiles and 12 goods.
  5. With 5 players, keep all the tiles.An older box needs the fifth player components, sold separately.

Each player

  1. Take a player board, a bag, a merchant token, 10 trading stations, 5 coins, plus 7 cubes and 4 followers in your color.The 4 colored followers: a farmer, a boatman, a craftsman and a trader.
  2. Place your 4 colored followers on the market of your board.
  3. Place a cube on the first space of each character track and of the development track.Starting development status is 1.
  4. Place your merchant token in Orléans.
  5. The youngest player takes the start player token.

Expansions

  1. Trade & Intrigue, orders module: shuffle the order cards and reveal 5 next to the board.
  2. The Plague: replace the Beneficial Deeds board and the hour glass tiles with those of the expansion.The stack of 18 tiles starts with Outbreak and ends with Victory over Plague.
  3. The Plague: put the corpse tokens within reach and reveal 3 plague cards.
  4. The Plague: give each player one A and one B indulgence card, kept secret, and reveal 2 C indulgence cards.Remove the Sacristy and Gunpowder Tower place tiles, and add the 3 new ones.
  5. The Plague: each player takes their infirmary and their plague doctor, set aside.The plague doctor comes into play in the second round.

Frequently asked questions

How many followers do you start with in Orléans?

Four, in your color: a farmer, a boatman, a craftsman and a trader. You draw four per round at the start, more with knights.

How do you score Orléans?

1 point per coin, goods by their value (brocade 5 down to grain 1), then trading stations and citizens multiplied by your development status.

How many rounds is a game of Orléans?

18 rounds, one per hour glass tile. The first one always starts with Pilgrimage.

Ludingo’s Orléans sheet was last reviewed on 21 October 2026, based on: plentymarkets.com 1, plentymarkets.com 2, plentymarkets.com 3, plentymarkets.com 4, plentyone.com, BoardGameGeek.