Game rules

Orapa Mine rules: how to play and how to win

Reviewed on 21 October 2026. How we check

Orapa Mine plays 2 to 5 players in 20 to 30 minutes: a deduction game where you find hidden gemstones by sending waves through a mine. There are no points: the first to find them wins. Here are the essential rules, setup and win conditions, based on the official rulebook.

Players
2 to 5
Play time
20 to 30 minutes
Winner
The first to find every gemstone

Orapa Mine quick rules

The goal
Colored gemstones are hidden behind a screen, in a grid of 10 by 8 squares. You send waves in from the edge: they bounce off the gemstones and take on their colors. The first player to find the exact position and shape of every gemstone wins.
Hiding the gemstones
A basic game uses 5 gemstones: one red, one yellow, one blue and two white. They follow the lines of the grid, never at an angle. Two gemstones never touch along an edge, only at a corner, and none is completely hidden behind the others when seen from an edge.
Sending a wave
On your turn, choose an entry point on the edge: a number from 1 to 18 or a letter from A to R. The wave travels straight and bounces off gemstones at right angles, depending on their shape. You hear its exit point and its color. Asking again about a wave already sent does not use your turn.
The colors
The wave starts transparent and takes on the color of each gemstone it hits. Red and yellow make orange, red and blue purple, blue and yellow green, all three black. White makes it lighter: pink, lemon, sky blue; all four colors make gray. A color hit twice only counts once.
Asking about a square
Instead of sending a wave, you can ask what is on a specific square, a number and a letter. The answer is “nothing” or the gemstone’s color, not its shape. This question uses your turn.
Answering with 2 players
With 2 players, each player hides gemstones and hunts for the other’s. On your turn, you can show your solution: correct, you win; wrong, you lose at once. If the first player is correct, the second player gets one last chance. If they are also correct, it’s a draw, and you play again.
3 or more players
One player becomes the quiz master: they hide the gemstones, answer, and do not play to win. The others are hunters and hear every answer. Each hunter gets two attempts to submit a solution; after two wrong attempts, they are eliminated. The first to find it wins; if everyone fails, the exploration is unsuccessful.
Diamond and Blackbody
Two gemstones in the box make the game harder. On the transparent Diamond, the wave bounces without changing color. The Blackbody absorbs the wave: the answer is then “the signal was absorbed,” including when someone asks about its square.
Beginner traps
Whoever answers must trace each wave carefully: a single mistake ruins the whole deduction. A color hit twice only counts once, and a wave can exit at its own entry point. Don’t submit your solution too early: a wrong answer is costly.

How to win Orapa Mine

No points
There are no points: the first player to give the exact position and shape of every gemstone wins.
With 2 players
A wrong solution loses at once. If the first player is correct, the second gets one last chance: if they are also correct, play again to break the tie.
With 3 or more players
The quiz master cannot win. Each hunter gets two attempts; the first to find the solution wins. If everyone fails twice, the exploration is unsuccessful and nobody wins.
What the sheet records
The winner and, for the record if you like, each player’s role and how the game ended.

Example ending

With 4 players, Emma is the quiz master; Jake, Alex and Mia hunt. Jake submits a solution too early: it is wrong, and he has one attempt left. Alex is wrong twice and is out. On the next turn, Mia gives the position and shape of every gemstone: she wins.

Common mistakes

  • Marking the quiz master as the winner: they do not compete.
  • Forgetting the second player’s last chance with 2 players.
  • Counting a color twice when it is hit twice: red, white, then white again makes pink.

How to set up Orapa Mine

Setup takes two minutes. With 2 players, each player prepares a mine; with 3 or more, only the quiz master prepares one.

Roles

  1. With 2 players, each take a mine board, a screen and a set of gemstones.Each player answers for their own mine and hunts in the other’s.
  2. With 3 or more players, choose a quiz master: they take a mine board, a screen and a set of gemstones.The quiz master answers the questions but does not play to win. The others are the hunters.

The gemstones

  1. For a basic game, keep 5 gemstones: the red, the yellow, the blue and the 2 white ones.The transparent Diamond and the black Blackbody are added later, to make the game harder.
  2. Behind the screen, place the gemstones on the mine board, grid side up, aligned with the grid.Never at an angle; a gemstone may touch the edge, but never sticks out of the grid.
  3. Check that no two gemstones touch along an edge.Corner to corner, or corner to edge, is allowed.
  4. Check that no gemstone is completely hidden behind the others, from whichever edge you look.

The hunters

  1. Each hunting player takes a solution sheet and something to write and erase with.It shows the 10 by 8 grid and the entry points 1 to 18 and A to R.
  2. Decide who goes first, then take turns.

Frequently asked questions

How many gemstones do you use in Orapa Mine?

Five of the seven in each set for a basic game: the red, the yellow, the blue and the two white ones. The Diamond and the Blackbody are added to make it harder.

What color is a wave that hits red and blue in Orapa Mine?

It exits purple. Red and yellow make orange, blue and yellow green, all three black, and all four colors with white make gray.

How many attempts do you get to answer in Orapa Mine?

With 2 players, one: a wrong solution loses. With 3 or more players, each hunter gets two attempts.

Ludingo’s Orapa Mine sheet was last reviewed on 21 October 2026, based on: rulespal.com, boardgamearena.com, espritjeu.com, BoardGameGeek.